Have you ever noticed that when the economy shows strong growth in job
creation, the stock market often drops, when jobs are slashed by
as many as thousands or that when a company invests in new labour
replacing technology in its production, the stock value of the
companies involved rises (Chasan, 2006; Isidore, 2005)? Despite
all the efforts to produce skilled people in traditional fields,
the tide of sustainable employment in those areas, appears to be
structurally prohibitive raising basic questions of whether traditional
perceptions of Technology in school curriculum remains viable and
whether a rethink of why Technology ought be taught is now due for a
new discourse. In our complex new world, the one right here and
now and unfolding outside the school gate, we ought cast forward
and rethink the new opportunities before us with Technology studies
as a subject in waiting.
This paper explores the proposition that, in the context of understanding
the role of innovation and knowledge in the world economy, it may be
time to completely rethink therole of Technology in schooling as having
a unique purpose in the curriculum. One that is characterised by its
focus on graduate attributes rather than specific traditional equipment
skilling alone expressed in the finish of ‘objects’ and
by its responsive behaviour to a modern world economy, with complex
social and ecological pressures.
Introduction
“[In] America and Europe, millions of workers find themselves under-
employed or without jobs and with little hope of obtaining full-time
employment. The US has lost 12% of its factory jobs since 1998, while
the UK shed 14% of its manufacturing jobs in the same period. Manufacturing
jobs continue to disappear in the UK, even though the sector is growing at
its fastest pace in four years.” (Rifkin, 2004)
How do these patterns sit with a school curriculum when its pedagogy
and view of technology studies is overly focussed on traditional tool
and manual craft skilling in this new age of a global innovation and
knowledge economy?
The study of technology and especially the use of research grounded
pedagogy in design education are faced with a new reality. It relates
to an understanding of the link between the contemporary world facing
school leavers and the need to assert a new basis for what the technology
education graduate attributes ought be that would enable them to thrive
in a knowledge and innovation based economy and workforce. There is
a new and clear role for technology educators poised for the taking
by contemporary education sectors: to become the school’s experts
in developing and assessing innovative minds, that are adaptive to
change at short notice, solve problems selflessly in teams, and educated
to embrace new knowledges, and kinds of technologies, in order Seemann,
K. (2006) Preparing Learners for the Innovation Economy: Its time to
rethink almost everything about technology education, to find synthesis
in applied solution situations. It may mean that craft or tool skill
based pedagogy and assessment focus needs to make room for a second
frontier pedagogy to emerge and thrive. One based on the development
of creative and adaptive behaviours and a deep structured study of
technology that fosters the development of new thinking skills that
drive innovative and holistic technological practice (Seemann, 2003a;
Seemann, 2003b; Seemann, 2004).
Technology educators seeking to maintain currency may find that their
purpose in the school curriculum could become that of flag bearers for
innovation education and the holistic study of technologies (such as
the deep understanding of technacy) into the future (Seemann, 2003b;
Wikipedia, 2006). This new role raises several complex issues. The language
of reports by various governments about the role of innovation in the
economy and schooling suggests, at one level, a need for an unprecedented
shift away from previous pedagogy and at another the use of new jargon
that can make it difficult for teachers to accommodate the agenda in
their practice (Business Council of Australia, 2006; Department of Education
Science and Training, 2003; Innovation Summit Implementation Group, 2000).
In addition, teachers are entitled to ask why developing innovation capacity
should suddenly be seen as critical to the future of many developed economies?
The broader context of technology and design studies in the global economy
"70-80 per cent of value added to goods and services comes from knowledge
work, not manual work and equipment, - In 1989 it was only 20-30 per
cent. ...this industrial age model no longer works, that calls people an 'expense'
and controls them rather than allowing them to unleash their potential.
.. Effective isn't good enough anymore." (Covy cited in Robinson, 2006,
p. 192)
The study of technology and especially the use of research driven pedagogy
in design and technology education is faced with a new reality related
to a new understanding of both the link between the modern economy confronting
school leavers in developed countries and the need to assert a new basis
for what the graduate attributes are in technology and design education
programs that would enable them to thrive.
This paper offers technology teachers plain English interpretations of
the role of innovation policies and proposed frontier opportunities for
the future of Technology education.
As a frontier, much is yet to be scripted, but what is well known is
that continuance of a traditional tool skill focus appears to be slipping
behind in its value to much of society in this new global age. While
this paper will focus on the case study of Australian, specifically New
South Wales technology education, it is argued that the global effect
described is current and relevant to all technology education futures
in similarly developed economies. The paper describes what innovation
is thought to include, its link to the knowledge economy and why innovation
has been given such national priority in technology education at least
in the Australian case example.
Australian Case Study
Confronting the profession of technology educators in Australia and
most other developed countries is the new and emerging, and essentially
frontier role of Technology studies in school curricula. This role
may be described as “to
develop innovative minds, adaptive to change at short notice, educated
to embrace new knowledges, and to find synthesis in applied situations
based on an holistic and deeper understanding of the nature of technology
itself, especially its purpose and its context” (Department of
Education Science and Training, 2003). There is also a need to form a
new generic of standards based on holistic technology and innovation
education. Such a rethink of technology in the curriculum may mean that
traditional craft or tool skill pedagogy needs to stand to the side,
and possibly run in parallel with, a second pedagogy based on the development
of creative and adaptive attributes, a deep structured study of technology
and design and the exploitation and application of new thinking schema.
In reality, this may well mean rethinking weightings in assessments,
teaching to foster “on-the-spot reasoning ability, a skill not
basically dependant on our experience” (Belsky, 1990, p. 125),
studying technologies more deeply and socially and building a new pedagogy
justified via evidenced driven pedagogy research in cognition, the
ability to synthesis information in solutions well, social capability
in teams, and communication and applied innovation methodologies for
the classroom and studio lab.
‘Innovation’ has in recent years become a catch cry term among
political leaders, enterprise captains and the general media in Australia.
The momentum behind this term is far more substantial than would normally
be expected from fashion and craze.
The challenge before technology educators is to both understand and
appreciate the substance of the term in the modern global economy and
to interpret a new reality about the value now being placed on technology
education in that economy. The message is quite decisive from the economists
and the State: make no mistake, innovation, knowledge and diffusion
of capacity, now dominate the drivers of economic growth and are steadily
shifting to niche market positions the heroes of previous years: labour
intensive manual and craft skill competencies. Technology teachers
really are at an unprecedented crossroad even if not fully aware of
the new economic pressures placed on learners. While ‘traditional craft’ competencies
are expected to remain and even strengthen in niche, especially rural,
albeit smaller and specific markets, they no longer represent, in developed
economies like Australia, America, Europe and selected Asian States,
the dominant contributor to economic growth and so material quality
of life.
The main factors driving production are diffusion of knowledge and innovation
capacity building. Interestingly, the non-vocational case for technology
education, the humanities purpose, has in many ways also joined innovation
as a new key supplement to capacity building: especially in the areas
of social and ecological ethics in production and effective company governance
(Elkington, 1997; Wand, 2002).
Innovation, more than traditional labour skills, drives productivity:
the AustralianExample
“Economic growth is the single most decisive factor influencing a country’s
living standard and innovation above all else provides the engine of
growth, almost regardless of the condition of the larger economy. This innovation,
along with the knowledge development and management that drive it,
are the building blocks of an information society and a knowledge economy.” (Fee & Seemann,
2003, p. 1).
Since Educational Sloyd was gazetted in the 1910 NSW syllabus (New
South Wales Department of Public Instruction, 1910), since the boosts
in manual construction and production skills in post World War II years
to accommodate mass immigration and since booming primary industries
and the rise of the dot.com information age – the
most significant justification for the inclusion of technology education
in schooling has been to produce productive citizens trained to feed
and exploit the dominant economic forces of the times. Since at least
the mid 1990’s, innovation and knowledge
diffusion have become the new economic forces of technological development
and the value of technology in the economy. Accounting for the usual
ten year or more lag for public education systems to acknowledge and ‘react’ to
established economic drivers, it is only now that Australia’s
education systems are awakening to the need to think about how it will
transform itself to a very new way to re-design curriculum and adapt
and shift pedagogy in technology education. Given a hundred years of
tradition, this shift will take some time to diffuse into the practice
and especially the culture of many technology teachers. We are likely
to see the transformation unfold asynchronously over the next one to
two iterations of school syllabuses and teacher education courses.
The need for this cultural shift is so significant, the Australian
Federal government has recently, and somewhat unusually, posted the
humanities side of research in innovation as a national priority funding
theme associated with the conservative research grant priorities of
the Australian Research Council. They seek research proposals that
address the following national theme:
“Understanding the factors that lead to highly creative and innovative
ideas and concepts, and the conditions that lead to their introduction,
transfer and uptake is critical for any nation that aspires to lead the world
in breakthrough science, frontier technologies, and in other forms of innovation.
Promoting an innovation culture and economy requires research with a focus on
developing and fostering human talent, societal and cultural values favourable
to creativity and innovation, and structures and processes for encouraging and
managing innovation.” (Department of Education Science and Training, 2003b)
The challenge facing frontier technology and design teacher graduates
joining their well-seated peers
The shift towards a truly innovation and knowledge driven technology
curriculum in schools is expected to phase in over the next several
years. We can anticipate a transitional tension between new generation
graduates, who while possibly well educated in innovation education,
are nonetheless, seeking to hone new practices for the first time anywhere,
making them particularly vulnerable to criticisms not only from established
technology teachers, but also occasionally from their like minded peers.
This is the challenge of innovation diffusion: a skill most State education
systems are traditionally poor at managing and it is a vulnerable phase.
We are well to note that this trait has characterised societies for
near on 500 years.
"There is nothing more difficult to plan, more doubtful of success, nor
more dangerous to manage than the creation of a new order of things...
Whenever his enemies have the ability to attack the innovator, they do so with
the passion of partisans, while the others defend him sluggishly, so that the
innovator and his party alike are vulnerable." (Machiavelli, 1961) (First
Published in 1513AD)
Throughout Australia’s public education history, the non-economic
and purely educational argument for technology in the curriculum has
also developed. From the influence of the New Education to John Dewey’s
work on experiential learning (Alexander & Dewey, 1987), the voice
for the non-vocational case for technology education has simultaneously
grown: albeit not as successful as a dominant theme compared to the
economic case. Now that innovation and knowledge have become the most
dominant forces for economic growth, the economic case for technology
education is well supplemented with the humanities and ecological case
like never before.
Innovation requires better skills in collaboration, communication and
in particular, capacity to adapt to and exploit new knowledge, technologies
and systems that are higher at risk of failures in the first development
stage of the knowledge diffusion and absorption process. The Federal
Government is asking schools and technology teachers to model to students
the characteristics of being innovative as noted below:
“At all levels, our society will require creative individuals able to
communicate well, think originally and critically, adapt to change,
work cooperatively, remain motivated when faced with difficult circumstances,
who connect with both people and ideas and are capable of finding solutions to
problems as they occur—in short, individuals with the array of skills constituting
a well-developed capacity for innovation.” (Department of Education Science
and Training, 2003, p. 5)
In order to appreciate the significance of innovation in the knowledge
economy it is useful to gain a basic understanding of the notion of
productivity (Brousell, 1998; Starr, 1992). Sketched out below are
key ideas of productivity as it relates to companies involved in production
of goods. It is important to appreciate that innovation and knowledge
are not simply fashionable ideas or fanciful academic philosophy; they
are directly linked to the systematic and economic pressure to be productive
and to capture new markets faster and more often than one’s competitors.
The plain English rationale for innovation and the knowledge economy
While a little more complex than presented here, over all, its about
three basic drivers:
1) Competition to improve company productivity,
2) Competition to generate the next innovation, and
3) Competition to be among the first to diffuse innovations
Clearly, innovation education in technology is not a simple matter
of “just
good design” or “just being creative” as many experienced
technology teachers conclude. Nor is it a theoretical or philosophical
topic: its real, its affecting employment and its not showing signs
of mitigating in the world beyond school gates. There is a whole array
of key knowledges and dispositions to be fostered and reflected in
the production of even the most practical technology project in the
classroom or workshop.
1) Competition to improve company productivity – in
plain English
For a company involved in the production of goods
to survive and especially to grow, it must be competitively productive.
There are only a few ways a company can increase its productivity.
Listed below are the main ones:
• make more stuff. This assumes the extra stuff
produced will be purchased. In companies that are still manual labour skill
(craft) intensive, this would mean either making labourers work longer hours
or buying more labourers into the process of production. Both will enable that
company to make more stuff and so be more productive. However, not only are
labour costs relatively significant but the value of the labourer is entirely
embodied within them. That is, the manual labour power and skill of the labourer
is entirely tied to the individual’s body. The company cannot easily get rid of the labourer
and still have his/her skills and labour effort shared to masses quickly (you
can’t
email the labour and the skill for example to many others to use!).
You cannot quickly replicate the labour and skill or change it quickly in a new
combination with another person’s labour and manual skills. In
short new ideas are slow to diffuse across the company where production
is manual labour (craft) dependent (rather than smart technology dependent).
• make the same amount of stuff, but make it cheaper. If
a company can reduce its costs, it increases its profit margin per unit sold
and as such, it is more productive as a work place. For share holders, this
is a good thing and partly explains why stock prices of manufacturing companies
rise when employees are sacked or replaced with newer more knowledge intensive
technologies.
Most of us know the impact of this part of productivity well, especially
in recent years. With manual labour skills representing the most significant
cost to most companies, much of the effort management makes is on reducing
labour costs or at least, often in collaboration with sympathetic governments,
effect strategies to suppress rises in wages including organised control
of wages such as through workers unions or in the case of conservative
government policy, introduce industrial relations laws, such as “Work
Choices” in Australia,
to enable companies to better control their wages costs (Australian
Federal Government, 2006; Schubert, 2005; The Australian, 2006). If
you can produce similar ‘stuff’ cheaper than a competitor
you can expect to sell more of it, and they less of theirs, and accordingly
your company’s productivity would be
regarded as competitive. However, another way to reduce costs is to
invest in labour- replacing-technologies in the very process of production.
The smarter these technologies are, the more productive your company
becomes because it is able to produce more staff faster and much cheaper
than other companies that are still manual labourer and so manual skill
(craft) dependent. The smarter these technologies are (the more knowledge
driven they are), say in being reprogrammed to produce a variation
to a product instantly, possibly from a world standard programming
team located elsewhere on the planet, the faster your company can innovate
relative to its competitors.
We have all witnessed the shift in say housing construction technologies.
Gone are the days when a builder looked out for the gun ‘chippy’.
That labourer who could efficiently hammer home six inch nails quickly
without bending them through hardwood beams, chip out a run of housing
joints and measure and fabricate on site all housing frames to drawing
specification. Now, the builder is more interested in housing systems
where concrete foundations are pre-laid to perfect levels for marking
out floor plans (instead of pillar foundations), the arrival of prefabricated
frames, and where assembly is required on site, the simple task to
fire a couple of nails into the beam using nail guns in a few seconds
of relatively unskilled labour. Un-jamming nail guns, knowing how to
assemble frame systems and prior to this, winning the customer over
with photo realistic 3D CAD presentations (pick the house you like,
and we will build it) now present much better productivity solutions.
The construction system is faster, and so lower production costs in
labour hours, and consequently higher productivity is achieved. The
highly skilled chippy (the artisan of yesterday) is either reduced
to an assembler, or faces being too expensive to the builder. However,
if that Chippy retrained in the knowledge technology of building systems
and CAD design, they may just regain new value! And what is more, that
CAD design and knowledge of the housing system can be emailed to a
frame fabrication specialist company, installed into their assembly
system technologies and shared quickly through the timber supply and
frame production process.
Knowledge has now become the driver of productivity rather than manual
labour skills: the latter continues but only and increasingly in niche
craft and cottage markets. The craft based manual labour skills are
certainly not the dominant force they once were for sustaining the
livelihood of masses of artisans. The example above shows that knowledge
is not embodied in the individual’s labour skills. That knowledge
can be diffused across the company’s workplace in parallel zones
of production at rates limited only by the speed of the internet and
this makes knowledge a highly desired capability for new employment
markets in technology innovation and development. To the owner of a
company involved in producing ‘stuff’, knowledge systems
and knowledge intensive technologies are very addictive.
Innovation in the actual process of production is the key and many
economists speak of technologies as ‘capital investment’ or
as ‘innovations’ (a
good thing when it replaces manual labour skills, craft skills and
labour intensive tools and equipment).
The most spectacular irony most New South Wales (NSW) schools have
witnessed in recent years in technology teacher training has been the
recycling of the 1950s teacher supply policy to fast track manual skill
artisans who have lost their jobs out of massive redundancies and place
them quickly into ‘manual arts’ classrooms. In the 1990s
the Newcastle steel works, in effect, could not maintain competitive
productivity partly because it did not successfully invest in more
knowledge intensive technologies as the Port Kembla steel works did
some years before. Recall that Port Kembla replaced hundreds of manual
skilled metalworkers and technicians, and now runs a much more knowledge
intensive and modularise maintenance system. It survived where Newcastle
didn’t.
2) Competition to generate the next innovation – in
plain English
Even if a company masters a process of highly knowledge intensive and
so lean and adaptive modes of production, which all its competitors
are now also doing, it must produce new and interesting (desirable)
goods and services. In this game of competition, and assuming productivity
in production are essentially equal between competitors, the value
of the product itself becomes the next most important point of focus.
In this process there are two basic roles for innovation noted in this
paper.
• make a more interesting and value
added product or service than your
competitor. It remains the case that if a company can
produce a more interesting and well designed product or service than
its competitors, the sales rate increases and this increases relative
productivity. Creativity is an essential capacity and as such technology
teachers must work hard at fostering the student’s capacity to
produce more interesting ideas than others about them. However, creativity
is not enough.
• Update and release new products
and more value adding features on product
and service lines more often. It may be possible for
one or a few individuals in the company to research and brainstorm
an initial range of new and market attractive product and service ideas.
However, the internet has now made even this task much more of a race
than ever before. It is not enough to produce that great product idea,
because now, your competitors are out to better it in some way very
quickly, potentially making your ‘great product or service’ look
either a little tired, less featured or slightly more costly. This
situation is so significant, collaboration and team communication skills
(the humanities side of technology production) start to rise as real
contenders in the range of key and essential capabilities of employees,
especially those educated in industrial technology and design.
3) Competition to be among the first
to diffuse innovations – in
plain English
Innovation is not simply ‘good design’, ‘being
creative’ nor
simply a matter of inventing gadgets. Even if innovation occurs in
the process of production, or in the development of a clever product
or service design, the final key role of innovation is reliant on its
successful diffusion (Rogers, 2003). This aspect is so significant
that it can cancel out any of the above successes if executed poorly.
Diffusion is substantially about successfully getting products and
services to markets, and can also be a measure of getting new knowledges
and cultural shifts taken up across a company’s
workforce: in either case, diffusion is about rate of uptake. Diffusion
or rate of market adoption relies on a close relationship between technical
understanding of the product or service and social understanding of
the intended end-users. Rogers (2003, pp. 10-35.) identified four key
elements of diffusion as noted below.
1) The innovation: while innovation is often
associated with ‘newness’ this
is not always necessary. It is important to note that the perceived
newness of an idea determines market reaction to it. If the idea seems
new to the target market, it is effectively an innovation. As such,
innovation occurs in matters of degrees. In effect, student projects
can legitimately target design features as the innovation, or their
whole product or system as the innovation.
2) Communication channels: in
diffusion, the message is specifically about communicating a new idea.
True innovations are usually difficult to diffuse. Many may claim that
Design and Technology, as an innovation in NSW public schools, has
found it difficult to be successfully and correctly communicated among
many faculties. Communication failures have seen various interpretations
of the nature and purpose of the 1991 Design and Technology syllabus.
These range from a subject that is essentially ‘soft’ and
theory based, academically too hard for students (and some teachers)
to interpret into practice or the other extreme that it is essentially
only about crafting ‘good
looking, well made, functional and physically crafted’ products.
All of which are examples of communication failure and as such the
subject is struggling in many NSW schools to survive in its intended
form: it is showing some signs of diffusion failure based on communication
failure.
3) Time: there are three sub-elements to
diffusion success based on time. Timing of market adoption can determine
whether an innovation will be successfully diffused. The time factor
may relate to any of those listed below:
• The time between first knowledge of an innovation and the decision to
adopt or reject it.
• The earliness/lateness of adoption of some market groups compared to
others. Many information technology companies like the general Australian market
relative to other countries because we have a reputation of being a nation
of early adopters.
• The rate of adoption. How long it takes for certain benchmark numbers
of users to adopt an innovation.
4) The social system: Perhaps the most significant
factor of all. Knowledge of the social system of intended adopters
is critical right back at the first stage of design brief development,
product criteria research and interpretation. Technacy (Fleer & Jane,
2004, p.179-180) is one framework that has been used by some innovation
oriented organizations (such as the Centre for Appropriate Technology
Inc.) to ensure social systems and human factor understanding is built
in early in the product or system design stages as a criterion for
diffusion success later on. Most technology transfer failures occur
due to a failure to understand and build into technology design briefs,
the social system criteria that the product or innovation must attempt
to accommodate in its design to have any chance of being successfully
adopted.
Conclusion
This paper has presented key ideas underpinning the significance of
innovation in the technology education curriculum facing schools and
teacher education institutions engaged in a developed economy. Technology
educators are facing an unprecedented crossroad: to either attempt
to ignore and resist embracing the new culture of innovation education
or to fully embrace it into new syllabus design, pedagogy research
and practice in the classroom.
There is a case to perceive Technology as a subject in waiting. One
poised to be transformed from seeking to produce skilled users of traditional
equipment usually in single domain fields, to that of developing expertise
for the nation state in assessing and fostering synthesis capacities
and as a proactive subject unashamedly contributing to knowledge creation
processes rather than the traditions of knowledge application alone.
This new proposed role may require a new educational frontier in pedagogy
with teacher education focussed on research driven methods of learning.
There is room for assessment to be based on diagnosing learner ability
to synthesise contextual knowledges in the process of solution creation
and a student’s
ability to communicate, apply and manage principles in technology and
design development rather than focusing on an overly dominating agenda
on traditional tool and equipment skilling alone. The proposition is
to create a new stream in schooling where students can choose to enrol
in traditional craft skilling, while also enrolling in a course of
learning aimed at honing their application of fluid intelligence and
ability to abstract and apply ideas successfully to novel economic,
social and ecological demands. It is also suggested that these two
streams call for two different teacher attributes and dispositions
to execute them well.
Understanding how the innovation economy affects Technology as a valued
area of learning is fundamental to the discourse needed in Technology
and Design studies today.
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